﻿using Assets.Script.Data.EnemyData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Script.Human.Enemy.Actions
{
    class EnemyActionBase
    {
        protected EnemyBody body;
        protected EnemyData data;
        protected EnemyState state;
        protected Animator animator;
        public EnemyActionBase(EnemyBody body)
        {
            this.body = body;
            this.data = body.Data;
            this.state = body.State;
            animator = body.Animator;
        }
    }
}
